Package cmpbin provides binary serialization routines which ensure that the serialized objects maintain the same sort order of the original inputs when sorted bytewise (i.e. with memcmp). Additionally, serialized objects are concatenatable, and the concatenated items will behave as if they're compared field-to-field. So, for example, comparing each string in a []string would compare the same way as comparing the concatenation of those strings encoded with cmpbin. Simply concatenating the strings without encoding them will NOT retain this property, as you could not distinguish []string{"a", "aa"} from []string{"aa", "a"}. With cmpbin, these two would unambiguously sort as ("a", "aa") < ("aa", "a").

Notes on particular serialization schemes:

- Numbers: The number encoding is less efficient on average than Varint ("encoding/binary") for small numbers (it has a minimum encoded size of 2 bytes), but is more efficient for large numbers (it has a maximum encoded size of 9 bytes for a 64 bit int, unlike the largest Varint which has a 10b representation).

Both signed and unsigned numbers are encoded with the same scheme, and will sort together as signed numbers. Decoding with the incorrect routine will result in an ErrOverflow/ErrUnderflow error if the actual value is out of range.

The scheme works like:

- given an 2's compliment value V
- extract the sign (S) and magnitude (M) of V
- Find the position of the highest bit (P), minus 1.
- write (bits):
  - S is 1
  - P's are the log2(M)-1
  - M's are the magnitude of V
  - 0's are padding
- Additionally, if the number is negative, invert the bits of all the bytes
  (e.g. XOR 0xFF). This makes the sign bit S 0 for negative numbers, and
  makes the ordering of the numbers correct when compared bytewise.

- Strings/[]byte Each byte in the encoded stream reserves the least significant bit as a stop bit (1 means that the string continues, 0 means that the string ends). The actual user data is shifted into the top 7 bits of every encoded byte. This results in a data inflation rate of 12.5%, but this overhead is constant (doesn't vary by the encoded content). Note that if space efficiency is very important and you are storing large strings on average, you could reduce the overhead by only placing the stop bit on every other byte or every 4th byte, etc. This would reduce the overhead to 6.25% or 3.125% accordingly (but would cause every string to round out to 2 or 4 byte chunks), and it would make the algorithm implementation more complex. The current implementation was chosen as good enough in light of the fact that pre-compressing regular data could save more than 12.5% overall, and that for incompressable data a commonly used encoding scheme (base64) has a full 25% overhead (and a generally more complex implementation).

- Floats Floats are tricky (really tricky) because they have lots of weird non-sortable special cases (like NaN). That said, for the majority of non-weird cases, the implementation here will sort real numbers the way that you would expect.

The implementation is derived from, and full credit for the original algorithm goes to Michael Herf. The algorithm is essentially:

- if the number is positive, flip the top bit
- if the number is negative, flip all the bits

Floats are not varint encoded, you could varint encode the mantissa (significand). This is only a 52 bit section, meaning that it is normally encoded with 6.5 bytes (a nybble is stolen from the second exponent byte). Assuming you used the numerical encoding above, shifted left by 4 bits, discarding the sign bit (since its laready the MSb on the float, and then using 6 bits (instead of 7) to represent the number of significant bits in the mantissa (since there are only a maximum of 52), you could expect to see small-mantissa floats (of any characteristic) encoded in 3 bytes (this has 6 bits of mantissa), and the largest floats would have an encoded size of 9 bytes (with 2 wasted bits). However the implementation complexity would be higher.

The actual encoded values for special cases are (sorted high to low):

- QNaN                    - 0xFFF8000000000000
  // note that golang doesn't seem to actually have SNaN?
- SNaN                    - 0xFFF0000000000001
- +inf                    - 0xFFF0000000000000
- MaxFloat64              - 0xFFEFFFFFFFFFFFFF
- SmallestNonzeroFloat64  - 0x8000000000000001
- 0                       - 0x8000000000000000
- -0                      - 0x7FFFFFFFFFFFFFFF
- -SmallestNonzeroFloat64 - 0x7FFFFFFFFFFFFFFE
- -MaxFloat64             - 0x0010000000000000
- -inf                    - 0x000FFFFFFFFFFFFF

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